Yamanaka Inoshi [Bio]

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Yamanaka Inoshi [Bio]

Post by CleverYamanaka on Wed Apr 15, 2015 7:19 pm


Appearance:

The Face. Inoshi's face is perhaps the most striking part his entire anatomy. Despite having a toned body, his face is the area where most of his emotions and expressions come through. That is to say, Inoshi expresses himself through the various points on his face. The most important part of Inoshi's face, when it comes to expressing himself, are his eyes. Bright blue, like the deep depths of the ocean, Inoshi carries eyes that double as his other weapons. Paired with his shocking intensity, these orbs can become a tool to stab someone down, or back them into a corner. While speaking with some, his eyes will just barely flare open, creating micro-expressions that prove devastating and intimidating. The next important area to note is his mouth, bordered by full lips. Despite this being the area through which he talks, Inoshi is constantly creating various smiles and mouth movements which give off his emotions in clear indicators. Perhaps the most impressive and iconic look is the snake like, almost venomous smile he gives off when intrigued by something, or while planning some kind of vile event. In terms of just bland appearance, however, his face is beautiful. Scary, and completely terrifying, but beautiful nevertheless. Each feature is absolute, sharp, and extreme. Large, expressive eyes lay below flexible and expressive eyebrows. High cheekbones match the line of his razor sharp jaw. His skin is smooth and without blemish; or any kind of facial hair. Despite his age, Inoshi looks to be much younger, often mistaken for a much younger man - some even daring to go as far as to say he looks to be a teenager still; though, for the most part, most would agree that he looks to be in his early twenties.


The Body. While his body is not as important in expressing emotions as his face, Inoshi uses his body in a different, just as important way. Over the years, more and more, Inoshi has added a wild, sexual energy to his appearance, representing the deviant nature always present within him, through mostly dormant until his more experienced years. Cloaking himself in the perfect clothing to accentuate his tall and worked out body, without trying, he makes himself into a honey trap. His anatomy has come a long way on the road of maturity, developing himself into quite the man. Powerful muscles line his body, though they do not take away from his slender appearance. Broad shoulders act as the perfect hangers for whatever clothing he is wearing, with capable arms and a robust chest and stomach. Even so, his skin is smooth and without the touch of age; a hairless chest goes far to feature the tone and deviation of his muscle groups. Long legs complete his look, allowing him to stand taller than most. Beyond that overview, however, there are some key features to pay attention too. Having gone through numerous phases of mentality in his life, Inoshi is a canvas which shows his progression through the ages. When he was younger, in his teenage years of running the Kirigakure council, before his anointment as a Mizukage, he was much more rebellious - much more teenager. On one occasion, Inoshi got his ear pierced, though it was not a superficial body modification - it had a message. In the Yamanaka Clan's history, they were paired with the Nara Clan, as well as the Akimichi Clan members, each wearing a single earring; together, the group would have three earrings, as such. Inoshi's left ear was pierced six times, all up the side, and into the cartilage. The message behind the piercings was something boastful and arrogant: "I do not require such counterparts. I have the ability to become my own, functional team, which is still more accomplished." It is with this arrogance that he leads himself.


The Attire. There are many, vastly different styles of clothing that Inoshi wears - each depending on the goal, mission at hand, kind of day, and personal motive. Though, in more general statements, it is good to know and assume that each and every article of clothing the proud Yamanaka owns is made with the utmost quality; as well as some of the most expensive fabrics. He will go a long way to accomplish his look, though time is not really required; he has been known to look much more casual, mostly on days in which he does not have to present himself to others. Though, for the most part, even on these days he comes with the full blown demeanor of superiority. He likes fabrics and clothing which drapes and hangs about him in a robe or cloak's fashion. Though, he does not like wearing a uniform, most of the time - or anything that is stock, and ordinary. It is for this reason that he does not, and did not often wear the traditional robes of the Mizukage. Instead, he wore custom made variations, each with a heavy taste of nobility and royalty. On missions, however, Inoshi has been known to wear the common gear of a shinobi - or while training with himself; though even this happened more when he was younger, and has become less and less a part of his routine. Conceivably, the man's favorite, or at least most worn outfit, is a white cloak like haori and shihakusho variant, as shown below in the picture. Because it is mostly devoid of color, Inoshi often pairs it with a waist band of color, often one of the cooler colors, such as purple of blue: blue matching his eyes, and purple being his favorite color. Other than this, Inoshi is most commonly seen in draping, purple silk and other fine fabrics which he wears in almost seductive ways, just barely allowing himself to grab the sexual attention of others, and corrode their will with his potent presence and wall breaking personality.

The Overview. It is hard to explain Inoshi without making the comparison of something otherworldly, and completely divine. Every curve of his body, turn of muscle tone, the very color itself of his skin seems to ride right along the edge of perfection. Years do not even begin grasp at his physicality, unable to touch him and leaving him as if he was no older than twenty at the latest. No signs of wrinkles, or any kind of aging marks, even facial lines from normal human's emotion are devoid on him. This means that he does not even have noticeable smile lines, laugh lines, or any kinds of lines around his eyes. Despite not looking awkwardly young for his age, his youth is astonishing. Inoshi has medium length hair that falls down to about his shoulders when left untamed; he has been known to, however, pull it back into a neat pony tail, despite its short length, or a sloppy bun while working. Inoshi stands at around six feet tall, weighing one hundred and ninety pounds, all weight that is added through his muscle. While he is lean still, he has a large muscle mass that does not by any means make him look bulky. Below, a small excerpt of Inoshi will be given to more accurately sum him up, taking into account that he is within his mission attire in the excerpt; it is also important to note that this excerpt is taken from his younger days, taking into account that there have been gradual changes to his personality, and thus the way he holds himself.

The Example. Inoshi looked different today. Longer blonde hair was left unkept, and let down, barely touching his shoulders. Ice blue eyes stared and moved along as they followed what they followed. Perfect features, perfect skin, tanned with the effects of sun on his body. And yet, there were no signs of aging, no wrinkles, hardly even any laugh or smile lines. His emotionless face had left him more than perfect. A slender nose, tipped with a slight upward bend, and without flaws or bumps. Lips like flowers themselves, full and yet without looking like oddly proportioned weights on his face that dragged him downwards. A powerful and razor sharp jaw line carved his face's bottom half, and ran parallel with the pronounced cheek bones, high cheek bones, but not alien looking. A muscular, long, and yet thin neck held his head up high, a pompous look spread across his face, as it normally was. Strong lines like a capital V rode down his neck until they centered out in between two collar bones - each pushing forward, and padded by muscle on each side. Purple fabric cut itself in a V that complimented the V in his neck muscles. The V in the shirt was cut low, and allowed the beginning of Inoshi's muscles to be shown. However, what was not shown directly was portrayed with the bumps and lumps of muscle that were shown off within the constrictive form of the tight shirt. Although it was not skin tight, or even close, it was tight enough to reveal his fit, lean, and toned body. The shirt was not the only thing that he wore over his body, however. Over the shirt was vest worn by most Kirigakure jounin operatives that were acting within village official missions. However, Inoshi wore a form that did not have the longer shoulder guards on them, and instead it just cut off like a tank top, allowing his short sleeves to poke through. The vest was unzipped past the limit of the purple V neck, making sure that no skin was hidden where it did not have to be.

Inoshi's head band was wrapped around his forehead, without using the normal shinobi forehead protector - instead it was more like a bandanna that covered the top of his head, and allowed his hair to fall forth in a rugged way about his head. It was slightly bent, or at least positioned so that it was not lined up to be straight forward - instead the head band, metal forehead protector was running more along the side of his forehead, pushed slightly to the left. Black pants clung to his waist, and moved down his legs until midway down his calves, where they were replaced with netting, like fishnets, with another gray cloth under them so as to keep from cold temperatures. On his back was a large pack, at least large by shinobi pouch standards, that contained his weapons, and ninja tools. On his leg, his right thigh, he had a shuriken, kunai, and senbon holster. His shinobi shoes were back, high tops with the zippers slightly unzipped, so as to show the continuation of the netting down to his ankle - but that was covered by the shoes. His legs were long, graceful, lean and slender, and the black of his pants only made them appear to be more so.

The Forehead Protector. Inoshi, despite being the village's Mizukage, does not wear a forehead protector. It is widely known that he is the village's Mizukage, and that he was a major political figure head even before his official appointment. Instead, Inoshi's village symbol is printed on the middle of the back of his Mizukage robes. Though, beyond this, it has been known for Inoshi to go without any kind of emblem of his village, often interacting with other groups and forces that have nothing to do with his nation. He is a very mysterious person, and does not often wear such a label, in an attempt to be more invisible. Though, as a public figure, he wears the robes of his nation.




Personality: Crazy. Egocentric. Prideful.
So much of Inoshi is always changing. New ideas sprout at every instant. New emotions will rise, and fall. Everything is in a constant state of creation, preservation, and then destruction. Each new goal brings him higher and higher, only to realize that he could be doing more, and so he does. Each individual that enters his space is disregarded as a mere ant that he could step on, or something smaller and even more insignificant. Inoshi is the perfect combination of a thinker and a doer. Not one or the other, but both. His active mind always pushing him to start something, and finish it, and then start something else. This leads to a solitary life style that brings him further and further away from other people, and allows his brain to rev up, and power through whatever is needed of him. Always trapped behind a skeptical lens on life, Inoshi sees the world in whatever color he wishes to see it in, acting as a prelude to his actions, and explaining some of why he does what he does. His inability to see others as people that remain on his level, Inoshi hardly divides his respect to anyone, and instead demands all of their respect from them. With a haughty, low voice he cuts at any individual that leaves an opening for him to do so. Always watching and feeling for someone's insecurities just so that he can exploit them, Inoshi studies people and their reactions to anything he may say, memorizing everything, and placing it in the sectioned off categories that make up files within his mind.

In battle, Inoshi relies on a different kind of power to gain him a win. Instead of wielding a large weapon which he swings around before charging inwards to the fight, Inoshi combats with a different way of doing things entirely. He pulls his power from a tactful presence that casts his opponents into the shadow of their own demise. Letting the opponent beat themselves with their own actions, Inoshi only moves when he needs to, and only strikes when he has fully examined the weakness of his opponent. Comparison, strategy, and wit allows Inoshi to take the lead situation in any scenario with ease. Pulling back, and becoming seemingly less aggressive, Inoshi puts his opponents through a long series of tests, getting them right where he wants them before he can move in with his death strike. Inoshi has no qualms about bloodshed, and is ruled by his own, twisted and malicious laws of when it is and is not right to dispose of someone. Normally, should he deem them useless, or without a purpose, as well as hostile or unintelligent enough to do battle with himself, he will not have a kind of second thought about destroying any last trace of the enemy. However, Inoshi is not so wild to get himself caught up in a lawful situation. Wit, tact, strategy, and bent loyalty places him in the throne, and gives him the scepter with which he can dictate what he wants, when he wants, and how it is to be delivered. And he gets it.

When around other individuals, Inoshi can act in a multitude of ways, depending on the kind of person that he is with. Each of these differences are very different, and leave him extremely hard to predict. Around most people, however, Inoshi is automatically put into a place of scanning, and judging. In a way, Inoshi does what he does through pain of boredom with his own life, wanting to know and understand just how it is that others work, and why they cling to such small desire - why they are led by such whimsical emotions, and unruly, not yet calculated choices. Inoshi, as such, is critical, and without a filter, telling just what he wants to tell without any regard for someone's feelings. In fact, should Inoshi, in any way, provide a filter is a great honor - or a way for him to manipulate his way into or out of a situation that he wants or does not want. Because of this, he has created himself to be a very powerful silver tongue, and allied himself with all of the right active forces to enable his getting what he wants. Around other individuals, however, he can act completely different. Secretly, Inoshi searches for compassion, and a love that was promised by his own mother upon death. He refused that this kind of love could exist until he found it himself - a love and caring for an individual as a friend, teammate, and companion. Inoshi's presence is always full of wit, and one can almost feel the harsh intellect that steams off of his person, however how he chooses to use this intellect is completely versatile. Through passing numerous repeated IQ tests, with the average IQ score of around one hundred and ninety six, sometimes higher, but rarely lower, Inoshi's powerful mind is justified. This just goes to show that Inoshi is above and beyond most of his peers.

Virtue is moral excellence. A virtue is a positive trait or quality deemed to be morally good and thus is valued as a foundation of principle and good moral being. Personal virtues are characteristics valued as promoting collective and individual greatness. The opposite of virtue is vice. Vice is a practice or a behavior or habit considered immoral, depraved, or degrading in the associated society. In more minor usage, vice can refer to a fault, a negative character trait, a defect, an infirmity, or merely a bad habit. Synonyms for vice include fault, depravity, sin, iniquity, wickedness, and corruption. Inoshi is much to complicated to talk about with the simple, one sided definition of virtue, or vice. Instead, most all of his actions are depicted as an acidic mixture of both. Inoshi holds very few things near and dear to himself, and does not care for much. He does not care about moral conduct, and would much rather act on personal interest, than the interest of others. This is, in part, forced into his list of vices and virtues simply because of the way he views himself - beautiful, untouchable, beyond the mortal level, and without flaw. Because of this, Inoshi thinks that others should not have a say against his word, unless those other individuals are individuals that he has come to respect, in the rare case that this respect is real and genuine. Inoshi does not consider himself loyal to anything, not even his own hidden village, despite his leadership positions that have come and gone in numerous forms. He only sees the village as a way to obtain what he wants, and conduct individuals as he sees fit. As such, he would never actively take up arms against the village, or wish for its down fall, but only because of selfish reasons.

There is an exception to all of this. Beyond all of the cleverly placed lies, and all of the sought out mental torture, Inoshi has one part of him that is completely dedicated and loyal. Upon his mother's death, when Inoshi was young, she told him to find love and someone that can hold that love. She told him that this was the most important thing. Inoshi's pride was a fully ironic character trait to take on, seeing as this made finding others and love that much harder. However over time, he shoved those words into the back of his heart, where they only acted through subconsciousness. Without knowing it, Inoshi spent every waking second of his days trying to find what it was that he would love in someone. These extremely rare things completely change Inoshi's way of being, and allow him to bring what little, pure innocence is within him to the exterior, and to be shown properly. One such example, and the only truly accurate example is that of the young boy named Hisoka, who Inoshi claimed as one of the rare things he could truly hold admiration for. His reasons are without logic, and his logic is without form. Instead, Inoshi has become completely dedicated to this boy, without disregarding himself, or his selfish pride. Because of this, Inoshi becomes even more unpredictable, seeing as he has extremely mixed feelings about his own priority, when compared to the priority of others.

Inoshi leads a lonely life style, full of wondering and full of studying. Inoshi does not go about making friends, or even caring about social interactions beyond those superficial enough to be actually important. Instead, Inoshi spends his time memorizing anything and everything that he can in order to be able to defend in almost any situation. Because of this, Inoshi has read hundreds of books on the architecture of every building within Kirigakure's walls, weather details, numerous sciences, numerous math subjects, geography, and ninja information. He spends his time flipping through book after book, quickly memorizing everything that it has to say with his perfect recall abilities, and photographic memory type. Because of this, he can either be found in the libraries, in the more secret and confidential archives of the Kirigakure ANBU, or actually out at the building's locations, checking out the architecture that caught his interest, instantly forming strategies should he be attacked right in this destination. It is not unheard of for Inoshi to remove himself from these duties and train in the ninja arts, but he is much more content tucked away where no kind of data could be gathered on him, working on developing different meridian confrontations in order to create powerful jutsu - or even jutsu jutsu that are tactical, and serve a specific purpose.

Recently, however, there has been an obsession that has kept Inoshi busy in other areas as well. This area of Inoshi's life is controlled by another boy, a best friend, a teammate, and a companion. This boy's name is Hisoka, a shinobi that has caught Inoshi's interest for whatever reason. This boy now has created a small rift in Inoshi's time frame, and now demands his presence. However, this is not a bad thing, and simply seen as another thing for Inoshi to do in the time that may have been blank before. Over the years, however, this friendship grew into a very meaningful companionship, in which both parties actively support each other emotionally, and live off of each other in a sense. Having gone through so much, and seen many things together, they are inseparable friends and teammates.



Birthday: October 27.
Gender: Male.
Age: 33.
Height: 182.9 cm.
Weight: 86.2 kg.
Blood Type: AB.
Eye Color: Deep Blue.
Hair Color: Blonde.
Body Type: Athletic.
Classification: S Rank.
Affiliation: Kirigakure.
Team:
Kirigakure Council.
Twin Assassins.
Nai'Ouza.
Kyōshū.
Clan: Yamanaka Clan.
Ninja Rank: Kage.
Nature Type:

Suiton
Raiton
Fuuton
Tōton

Academy Grad. Age: N/A; 9

Family:


  • Inosa Yamanaka (Mother)
  • Shizu Yamanaka (Father)



Personal Nindōs:
First. Strive, reach, and grasp for perfection, but never actually grab it, for achieving perfection is the one, immortal flaw.
Second. Every large step forward can crush the small insects below. This does not mean, however, that one should never take steps forward.

Trivia: 'Ino' (イノ) comes from inoshishi (猪), meaning 'boar' and coming from the twelfth zodiac sign; ironic, seeing as Inoshi is not a bore on the zodiac. 'Shi' (死) means 'death,' and 'poem'. 'Yamanaka' (山中) means 'among the mountains'. Wild boar are heavily associated with mountains in Japan and are even called the 'whales of the mountains' (山鯨, yamakujira), because of the amount of meat they produce.

Inoshi's family used to own a flower shop, ran by his mother, which cultivated and raised numerous kinds of plants; some of which were exclusive to Yamanaka Clan gardens, and therefore highly valuable. Because of this, Inoshi received botanical teachings from a young age, generally able to define a plant and its properties on command.

Favorite Vegetables:


  • Asparagus
  • Broccoli
  • Kale
  • Crimini/Shiitake Mushrooms
  • Olives
  • Onion
  • Spinach
  • Chard
  • Squash
  • Yams


Favorite Seafood/Seafood Dishes:


  • Sashimi
  • Nigiri Sushi
  • Civiche
  • Tara
  • Ohyo
  • Sake
  • Sardines
  • Scallops
  • Prawns
  • Maguro


Favorite Fruits:


  • Apples
  • Apricots
  • Bananas
  • Blueberries
  • Grapefruit
  • Grapes
  • Lemons
  • Limes
  • Oranges
  • Peaches


Favorite Beans/Legumes:


  • Black Beans
  • Dried Peas
  • Garbanzo Beans
  • Kidney Beans
  • Lentils
  • Lima Beans
  • Miso
  • Tofu/Tempeh
  • Pinto Beans
  • Soy Beans


Favorite Grains:


  • Barley
  • Brown rice
  • Buckwheat
  • Corn
  • Millet
  • Oats
  • Quinoa
  • Rye
  • Spelt
  • Whole wheat


Favorite Herbs:


  • Basil
  • Black pepper
  • Cayenne pepper
  • Chili pepper, dried
  • Cilantro/Coriander seeds
  • Cinnamon, ground
  • Cloves
  • Cumin seeds
  • Dill
  • Ginger


Favorite Sweeteners:


  • Blackstrap molasses
  • Honey
  • Maple syrup


Other:


  • Green tea
  • Soy sauce



Known Aliases:


  • Yotō kokoro (与党心; Literally meaning "Rule of the Mind") is a nickname that is commonly paired with Inoshi of the Yamanaka clan due to many reasons. The first, of course, being the blatant fact that he is the ruler of the Yamanaka clan, and one of the most famed and powerful rulers that the clan has ever seen. Because of this, he has been dubbed by his adversaries as the mater of the mind, or the mind's ruler, seeing as his jutsu easily allow him to do just that; rule the mind of himself and others. Word of this name has spread throughout the village of Kirigakure, and even beyond the walls and into further lands. Even when individuals do not understand the reason for the name, they have most likely heard of it whispered among the lips of those that would wish to remain tucked away from governmental affairs.
  • Misuto no Kōtei (ミストの皇帝; Literally meaning "Emporer of the Mist") is a name that is common among any and all shinobi that know of Kirigakure. This name was given to him by few before he was even recognized officially as the Mizukage of the mist village, and has only become much more common as this recognition became official. This name is used in a similar way to the Mizukage, and it is a name that brings forth an auspicious aura, which is added to the interesting and some what deadly aura that the kage already carries around himself. This nickname is as common as simply calling him the Mizukage of the Bloody Mist.
  • Ketsueki o Hakobu Kare (血液を運ぶ彼; Literally meaning "He Who Carries The Blood") is a name given to Inoshi out of both fear and respect by many in and out of his village. This nickname was given to Inoshi before he became officially elected as the Mizukage, seeing as it was clear that he was the political force within the walls, as opposed to the previous kage. This name is testiment to his will in the government, and his political ways with passing numerous legislature, or letting others fall through. While he runs the perfect government, he does not let Kirigakure's name fall, and upholds the "Bloody Mist" title that has been given to the Mist Village by numerous neighboring lands.
  • Yuki no Seirei (雪の精霊; Literally meaning "The Snow Spirit") is actually a rather humorous nickname that Inoshi has - although it is not actually his nickname, or at least people dont know that it is his nickname. Allow me to explain: when Inoshi is around snow, his normal, twisted, dark, cruel, strategical, and logical side is thrown away temporarily and the polar opposite becomes the case. In this way, he becomes extremely child like, hyper, acts on nothing more than his gut, and gains a very hyper edge. However, the nickname came from the fact that, when it is snowing, Inoshi drops into a prank mode, and pulls pranks across his village, and on anyone that is close to him and lucky/unlucky enough to experience it. However, to this date, it is unknown that Inoshi is the "snow spirit" of the Bloody Mist, and hardly anyone would ever glue the childish prankster identity to someone like Inoshi without having conclusive evidence. Inoshi often hides his appearance in some form or another, and acts like a young, hyper cat after sniffing a substantial amount of cat-nip while it is snowing.
  • Kinpatsu no Hito (金髪の人; Literally meaning "Blondie") is a name that is only mentioned by one person in the entire world safely. That one person is none other than Inoshi's best friend, rival, and teammate Hisoka of the Ryoku. Hisoka first called Inoshi this as an insult, following it up with comments on Inoshi's apparent feminine appearance (due to his long hair at the time, and beautiful features), however it slowly adapted into something more of a very casual nickname that Inoshi has even come to accept as nothing more than a passing comment and friendly gesture. What is more, he would not waste his time trying to get the rambunctious friend to stop calling him that, it simply wouldn't be worth it in the slightest.
  • Nyūōdākingu (ニューオーダーキング; Literally meaning "King of the New Order") is a name Inoshi has given to himself, in dealing with his new creation - the organization and/or group called the Nai'Ouza. However, there is a strong sense of irony present, seeing as the group's name literally means "No Throne" yet the Yamanaka names himself King - a title often paired with a throne. It is unknown to most whether he intends for there to be such irony present, and if it means something deeper than just shallow hypocrisy.
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Re: Yamanaka Inoshi [Bio]

Post by CleverYamanaka on Wed Apr 15, 2015 9:28 pm



The Basics:
Name: Bunshin no Jutsu • Clone Technique
Rank: E
Type: Genjutsu
Range: N/A
Medium: Optical
Element: N/A
Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc. They are simply optical illusions used to momentarily fool others.
Chakra Cost: 1CP per 5 clones

Name: Henge no Jutsu • Transformation Technique
Rank: E
Type: Ninjutsu
Range: N/A
Element: N/A
Description: This technique transforms the user’s appearance to that of another object or person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. The user does not gain the properties of their transformation (ie. horse like strength), and may only transform into something ranging between 1/2 of their regular size, to 2x their regular size. Thus one cannot transform into large creatures.
Chakra Cost: 1

Name: Kawarimi no Jutsu • Body Replacement Technique
Rank: E
Type: Ninjutsu
Range: 10 meters
Element: N/A
Description: After performing a tiger seal, this technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead.  The object that the user switches with must be preset somewhere else in the thread, meaning that the object must have received specific mention previously in the thread.
Chakra Cost: 2

Name: Explosive Tag: Activate
Rank: E
Type: Fuuinjutsu
Range: N/A
Element: N/A
Description: This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand.
Chakra Cost: 1 (per 3 explosive notes)

Name: Kai • Release
Rank: D
Type: Ninjutsu
Range: Close (0m - 5m)
Element: N/A
Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them, although it consumes half the chakra cost of the Genjutsu.
Chakra Cost: Cost of Genjutsu + 2CP

Name: Nawanuke no Jutsu • Escaping Skill
Rank: E
Type: Ninjutsu
Range: N/A
Element: N/A
Description: This technique allows the user to free themselves should they be tied up. It is extremely basic.  Using their physical training, the user will twist and contort their body to loosen their bindings, effectively relieving themselves of the tightness of their bindings and slipping through the restraints. This technique can only be used if the user is of equal or higher rank than their captor.
Chakra Cost: 1

Name: Chozou no Jutsu • Storage Technique
Rank: E
Type: Fuuinjutsu, Supplementary
Range: Close (0m - 5m)
Element: N/A
Description: A simple jutsu that allows a ninja to seal or unseal any item, mostly weapons, from scrolls or from their body. After forming the necessary handsigns, the ninja will seal the item into a scroll etc. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. The items themselves are unaffected by time. Ninjutsu can also be stored in scrolls, to be released when the scroll is opened, but require another person to cast said Ninjutsu; else it cannot be sealed.
Chakra Cost: 1 to seal; 1 to unseal.

Name: Suimen Hokou no Waza • Act of Water Surface Walking
Rank: D
Type: N/A
Range: N/A
Element: NA
Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique.
Chakra Cost: 1 (1 per post)

Name: Kinobori no Waza • Act of Tree Climbing
Rank: D
Type: N/A
Range: N/A
Element: N/A
Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall.
Chakra Cost: 1 (1 per post)


The Mind:
Name: Shinranshin no Jutsu | Mind Transfer Jutsu
Rank: C
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Element: -
Description: Mind Transfer Jutsu is a technique used by the members of the Yamanaka clan. This technique allows the user to enter the mind of another person or even an animal. The user transfers their consciousness to the opponent, giving them complete control of the body for the duration. Their original body is left defenseless while this jutsu is active, leaving it susceptible to attack until they return. The mind transfer is quick but moves in a straight direction, and takes a few seconds to return to the user's body if it misses. Should any physical injury befall the victim's body while the mind-link is active, it would cause the user's body to also receive those same injuries. For example, should the victim's arm be detached, the user's arm would be detached as well, leading to the conclusion that, should the victim die, the user would also die. This can be rectified if user cancels the jutsu before the victim's body receives the damage. This technique can be used on both characters, and NPC.
Chakra Cost: 5CP (Additional 2CP Per Post)

Name: Ninpo Bakudan Konbo | Ninja Bomb Combo
Rank: C
Type: Ninjutsu
Range: Close (0m ~ 5m)
Element: -
Description: Ninpo Bakudan Konbo is a technique used by the members of the Yamanaka clan. The user throws three exploding kunai from their hand towards a target, and with their other hand forms a seal which paralyzes the enemy in the kunai's mid flight. The target may only be paralyzed if they were standing still during the formation of the seal. The enemy is unable to move for a few seconds and by that time the three kunai would detonate, destroying the target in a massive explosion. Unfortunately there is a two second relapse between the paralysis wearing off and the tags detonating, providing the target a slim chance of escaping.  
Chakra Cost: 8CP

Name: Seishinetsudoku | Mind Reading
Rank: C
Type: Ninjutsu
Range: Close (0m)
Element: -
Description: Seishinetsudoku is a technique used by the members of the Yamanaka clan. By placing a hand on the target's head, the user will be able to enter the target's subconscious and extract any information needed, even if the target has forgotten it himself or has had it blocked. One may not learn specific details such as secret clan jutsu through this method.
Chakra Cost: 6CP

Name: Shinmarui no Me - Mind Body Round Eye Technique
Rank: C
Type: Ninjutsu
Range: Radius: Close (0m - 5m), Mid (5m - 10m), Far (20m)
Element: Freeze
Description: Upon activation, Inoshi is able to project chakra from his location in a sonar like fashion, allowing him to locate other individuals within the jutsu's range. Because he is merely swabbing the area with his chakra, he is only able to pick up the location of physical objects, effectively able to get a layout reading or locate an enemy in conditions that may otherwise obstruct his vision. However, this jutsu does not grant the ability to sense chakra that is not physical, and does not allow him to read chakra signatures, or anything even close to that level of sensory information. Inoshi developed this jutsu in order to help him move about in the mist while in combat, or other conditions that may obstruct his vision.
Chakra Cost: 5 (2)

Name: Shinhikitsugu Bunshin no Jutsu - Mind Body Clone Take Over
Rank: B
Type: Ninjutsu
Range: Touch
Element: --
Description: After the formation of the needed hand seals, Inoshi will touch a willing target's clone in order to take it over completely as if it was his own. Because of this, Inoshi is able to take over other's clone jutsu in combat, with their character's mental permission/OOC permission, and use them as his own in combat. The clone jutsu still follows all of the limits of the original jutsu used, and all chakra costs are still payed by the original user of the clone jutsu, should there be any post by post upkeep.The original user of the clone jutsu is able to break the link that Inoshi has with the clone whenever he/she wishes, which will allow the clone to come back to their own possession.
Chakra Cost: 13

Name: Shinranshin no Jutsu | Mind Body Disturbance Technique
Rank: B
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m)
Element: -
Description: Shinranshin no Jutsu a technique used by the members of the Yamanaka clan. This technique is a variation on the Mind Body Switch Technique. Rather than transfer all of the user's consciousness into the target, this jutsu sends only a spirit of confusion, causing them to attack their allies. Although the target is aware of what they are doing, they are unable to stop themselves. This technique can also be used to simply stun the opponent so they can't move.
Chakra Cost: 12CP (Additional 3CP Per Post)

Name: Yamanaka's Telepathic Communication
Rank: C-A
Type: Clan Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Element: -
Description: Yamanaka's Telepathic Communication a special technique used by the members of the Yamanaka clan. This technique allows the user to telepathically communicate with others at distances in proportion to the amount of chakra focused into this technique. At C Rank the user can telepathically communicate to others within Close range. At B Rank the user can communicate with others in Mid Range. At A Rank the user can communiate with others within miles. Retaining constant telepathic communication slowly drains the users chakra. This technique may only be used on comrades.
Chakra Cost:
C Rank - 5CP (Additional 2CP Per Post)
B Rank - 10CP (Additional 3CP Per Post)
A Rank - 20CP (Additional 5CP Per Post)

Name: Shinten Kugutsu Juin no Jutsu | Mind Puppet Curse Seal
Rank: A
Type: Nnijutsu
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Element: -
Description: Shinten Kugutsu Juin no Jutsu a technique used by the members of the Yamanaka clan. This jutsu utilizes puppetry as well as the Mind Transfer Jutsu. The user will first transfer their consciousness into a puppet. Then they will control the puppet directly with their mind and attack the opponent. When the opponent attacks the puppet, the minds will switch, placing the opponent in the puppet, and the Yamanaka user into the victim. This leaves their body very open for attack, and also, any damage the victim receives will also be done to the user as long as this jutsu is in place. To sustain this possession technique, the user must produce a constant flow of chakra.
Chakra Cost: 25CP (Additional 5CP Per Post)

Name: Seishinkaisen Haretsu | Mind Circuit Explosion
Rank: A
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Element: -
Description: Seishinkaisen Haretsu used by the members of the Yamanaka clan. This is a powerful technique that destroys a persons mind with a massive explosion of mental energy. After forming the techniques hand seals the user will project their chakra out their body towards the target in a quick beam. If landed, the target's mind will suffer excruciating pain and their head will begin to inflame with the users chakra. Moments later the chakra explodes from their head, creating agonizing headaches that will stun the target; unless treated properly. If the the target is unable to release themselves from this jutsu within 2 posts by exerting 25CP to negate the effect; the chakra in their head will explode a second time; this time killing the target by causing their actual head to explode.
Chakra Cost: 22CP (5 per post)

Name: Shinpeishin no Jutsu - Mind Body Supression Technique
Rank: B-A
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Description: A more advanced form of the Mind Body Switch Technique, this skill is used for delaying the enemy and creating an opening for attack. By forming a triangular hand seal, the user is able to send a spirit of restriction into their target. The technique suppresses the functions of the brain, and target will find their thoughts, knowledge and abilities stripped from them momentarily. They will be unable to perform all but the simplest of physical actions, will be unable to form strategies or plan for anything and will be unable to access any memories. This effect is temporary however, lasting no longer than a single post (two posts at A rank). For this particular jutsu, the user is able to stay in their own body, unlike the Shintenshin variation. The mental projection must be fired in a relatively straight line. If the target is outside of this area, the user cannot target them or the technique will fail.
Chakra Cost: B (15) A (20)

Name: Shintamashī Mokusō no Jutsu - Mind Body Eye Conduit
Rank: A
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Description: This jutsu is an advanced form of the Yamanaka's ability to project their mind and soul from their body. Inoshi has developed this jutsu through his immaculate knowledge of the meridians and well founded understanding of the Yamanaka jutsu. After forming the two needed hand seals, Inoshi will be able to perform a jutsu similar to the "Shinpeishin no Jutsu," otherwise known as the "Mind Body Supression Technique," however it is slightly different. The user does not need to form the stereotypical Yamanaka triangle hand seal, and instead, this jutsu is fired from Inoshi's eyes, allowing them to act as the channeling stream for the chakra to move. This does not mean that eye contact needs to be made, it just means that the jutsu does not require the typical Yamanaka hand seal in order to fire properly. After the jutsu is activated, Inoshi is able to send a spirit of restriction into his target. The technique suppresses the functions of the brain, and target will find their thoughts, knowledge, and abilities stripped from them momentarily. The target will be unable to perform even the simplest of physical actions, will be unable to form strategies or plan for anything and will be unable to access any memories. This effect is temporary however, lasting no longer than a single post. For this particular jutsu, Inoshi is able to stay in his own body. The mental projection must be fired in a relatively straight line. Inoshi needs to be able some part of the target's body in order to accurately fire the jutsu; the size of the visible portion of the target's body needs to be larger than the diameter of a soft ball.
Chakra Cost: 25

Name: Dai Shinranshin no Jutsu - Great Mind Body Disturbance Technique
Rank: A
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Description: This jutsu is a more advanced form of the Mind Body Disturbance Technique. By forming a rectangular hand seal, Inoshi is able to send a spirit of confusion into multiple targets, up to ten at once. Although the targets are mentally aware of what they are doing, they are unable to control their body. They will not know friend from foe and will be agitated by the confusing situation, causing them to turn on their allies and attack them ferociously under Inoshi's control. For this particular jutsu, the user is able to stay in their own body. The mental projection must be fired in a straight line, but the area of effect is much larger then other Yamanaka ninjutsu; the mental projection that is fired is about ten meters wide and reaches up to about twenty meters, allowing the jutsu to capture numerous targets.
Chakra Cost: 24 (6 per post)

Name: Shinkanzen no Jutsu - Mind Body Alteration
Rank: S
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Description: Using this powerful version of the Yamanaka Mind Body techniques, Inoshi is able to go above and beyond the normal clan jutsu, and tamper with extremely potent abilities. Yamanaka clan jutsu revolve around the mind, and can be used to manipulate memories. After the formation of the needed hand seals, Inoshi will touch the target somewhere on the head, or along the backbone in order to cause the jutsu to activate. Once the jutsu activates, Inoshi will be able to peer through the target's memories, mind, and emotions, and completely change them as he sees fit. In this way, Inoshi can completely alter and see the memories of someone, and tamper with their emotions. This jutsu, in this way, is able to change images, memories, thoughts, and what not in the moment, replacing entire lengths of memory with what Inoshi wishes them to be replaced with, deleting or sealing the old memories entirely. This jutsu activates instantly, however takes time to accomplish a full overhaul of the targets memories; for every ten years that Inoshi looks through, rewrites, and changes thoughts, emotions and memories, an entire post has to be devoted. Should Inoshi wish to simply change the same things within a days, weeks, or even months time, instead of years, the effects are instant. He does this in a way that is complex and advanced enough to mold the memories together in a way that seems smooth and logical, thus never allowing the target's brain to notice there has been a change. Also, note that the user of this jutsu must get the OOC permission from the person that they would use it on in order to use it.
Chakra Cost: 38 (9 per post)

Name: Shinseishin Tōei - Mind Body Mental Projection
Rank: S
Type: Ninjutsu
Range: --
Description: Inoshi can only accomplish this jutsu through being in a calm state, often meditating. After the formation of a single hand seal, he will be able to separate his mind from his body and travel across the physical/emotional/astral planes of reality. This allows him to travel away from his body, using only his mind; hovering over the area of his travel, Inoshi can look onto reality from the auric body of consciousness. He is unable to be seen in in this form, nor detected; and physical barriers do not hinder his movement. When he moves through the mental/astral planes, he is able to more clearly search through his emotions, and even talk with those of the deceased who were very close to him, such as his parents, or those that have changed his life. While Inoshi is using this jutsu, his body is left in deep meditation, but he is still left with enough consciousness to use his basic senses, and awake from this meditation like state he is in should someone call for his attention. This jutsu has two ways of working, in regards to its ability to astral project. The first allows Inoshi to project his mind anywhere into the world that he knows about or has seen from previous experiences. From that single landing point, Inoshi is only able to move his mind fifty meters in any direction. Another way that he does this is by litterally syncing up his landing point with the mind of another individual that he has, at least at one point, touched physically. This allows him to project his mind to that person, hanging over them, and able to see from just atop their head in all directions; this also allows Inoshi to communicate with the person who he has "attached" himself to. Should the latter option be chosen, should Inoshi see anyone, he is able to shift his landing point to just above that person's head, and speak with them, able to shift endlessly to those that he can see. Inoshi is unable to use any kind of jutsu while in this form. Those with doujutsu able to see chakra see this as a luminous and mysterious ball of chakra, though even they cannot make out exactly what it is.
Chakra Cost: 35 (9 per post)

Name: Shinyūhatsu no Jutsu - Mind Body Comatose Creator
Rank: A-S
Type: Ninjutsu
Range: Close (0m - 5m), Med (5m - 10m)
Element: --
Description: Inoshi created this jutsu using his great understanding of the Yamanaka clan's abilities. Inoshi will send a large amount of chakra to his palm and touch his target, sending in a dose of his chakra and essentially shutting down the target's mind and placing them into a semi permanent coma. While the target is in this coma, another touch from this jutsu will awaken them from the unconscious state. This jutsu does not physicall harm the target, and all of their bodily systems function perfectly, despite the target looking as though they are in the perfect coma. This jutsu has no other function, other than placing an individual (NPC or player controlled) into a perfect coma. Their memories and everything are in tact. The coma lasts until Inoshi chooses to undo it. This can be used to better examine or interrogate individuals without them resisting; as well as transporting someone to a hidden location without them knowing the route; however Inoshi also uses this jutsu to place on high level criminals in order to ensure their captivity within their holding cells. Lastly, Inoshi uses a different amount of chakra depending on the rank of shinobi that he uses this jutsu on. For jounin and lower ranked characters (A ranked character, and below), this jutsu only requires use at the A rank. For S ranked chracters, this jutsu requires S rank use. This jutsu will cause the target to fall into a coma for up to five, full, OOC days, or until Inoshi releases them. One/two OOC days equals two weeks, IC. Three/four equals a month. Five equals two months, IC.
Chakra Cost: A rank (28); S (38)


The Original:
Name: Kuchiyose no Jutsu - Summoning Technique
Rank: C
Type: Ninjutsu
Range: N/A
Element: N/A
Description: A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals and objects to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows them to summon different size and skill levels of creature. Signing this contract also allows the animal to reverse summon the human ninja to their location.
Chakra Cost: 5 (C Rank Summon), 10 (B), 15 (A), 20 (S)

Name: Gentoushin no Jutsu - Lit Apparition Technique
Rank: B
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Element: N/A
Description: Gentoushin no Jutsu is a Ninjutsu technique used by the user and an individual(s) to gather at one location, even while members are in different parts of the world. By forming the needed handseal, an astral form of their being will appear at the desired location. While in the spirit form, the member’s voice will sound deep and distorted.
Chakra Cost: 14 + 2 for each additional member after the first three (2 per post regardless of member quantity)

Name: Kage Bunshin no Jutsu - Shadow Clone Technique
Rank: B
Type: Ninjutsu
Range: N/A
Element: N/A
Description:  Similar to the Clone Technique, this jutsu creates clones of the user. Unlike the Clone Technique, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Because the chakra of each clone is evenly distributed, the user and each clone will contain the same amount of chakra after deducting the initial chakra cost. All remaining chakra on the clone after it is dispersed is refunded to the user. Clones automatically disperse if their chakra supply hits zero, but are not influenced by the 10 chakra minimum for survival.
Chakra Cost: 15 (Per clone)

Name: Konbi Henge no Jutsu - Combination Transformation Technique
Rank: B
Type: Ninjutsu
Range: N/A
Element: N/A
Description: Konbi Henge is a Ninjutsu technique that allows two ninja to transform themselves temporarily into another person or thing. While in the form, they can use the physical characteristics of the one they are impersonating.
Chakra Cost: 10

Name: Meisai Gakure no Jutsu - Camouflage Concealment Technique
Rank: A
Type: Ninjutsu
Range: N/A
Element: N/A
Description: This is a ninja escape technique that allows the user to control how light is reflected around their body with chakra inflections. The technique also erases the user's and shadow, and is usable on any terrain. Perceiving the user's position is possible only for ninja with the ability to sense chakra and/or those who have incredibly good sense of hearing and smell.
Chakra Cost: 22 (5 per post)

Name: Bunshin Bakuha - Shadow Clone Explosion
Rank: A
Type: Ninjutsu
Range: Close (0m - 5m)
Element: N/A
Description: The user creates what looks like an ordinary shadow clone which, unlike normal shadow clones, does not store chakra, and therefore cannot perform jutsu. Because it takes on the appearance of a regular clone, the enemy will be lead to believe it is one, and may proceed to attack it. At the user's will, they may detonate this shadow clone to produce a B-rank explosion capable of causing serious damage. Should someone be able to see through the body of the shadow clone, they may figure out it is nothing but a walking timebomb.
Chakra Cost: 20



  • Academy Ninjutsu Combat Style - Inoshi is actually an avid user of Kirigakure's Academy Ninjutsu, having learned and mastered them long before the other students and already having incorporated them into an advanced style based on deception. Because of their basic nature, they are easy to use in fights that do not require his full potential, or as mere distractions while he conjures up a real, much more sturdy plan. Inoshi often uses the clones and henge ninjutsu to disguise himself, or hide himself among numbers in combat to throw off his opponents.
  • Yamanaka Clan Jutsu Combat Style - The heart of Inoshi's jutsu, the Yamanaka Clan techniques are what Inoshi centers himself around. He considered these jutsu the reason he is as powerful as he is, claiming that they have trained his mind and soul to rise in level and merge into something entirely above that of a human. Inoshi uses these jutsu for tactical, as well as blunt and straight forward attacks; though most of his jutsu are much more heavy and deeply rooted in planning. Even so, Inoshi makes use of the broad space of this clan's jutsu, as well as the overwhelming information abilities they have in order to secure victory in the political battle ground, as well as other battle fronts.
  • Non Elemental Ninjutsu Combat Style: - Although non elemental ninjutsu can be quite powerful and used as a main forefront in combat, Inoshi prefers to use it in a slightly different way - for various other purposes. Serving as his tactical and strategical aid, Inoshi will use non elemental ninjutsu for supplementary things such as communication, or the creation of clones of various types which he uses to accomplish different goals. It is also important to keep in mind that Yamanaka Clan ninjutsu is, at its core, simply non elemental ninjutsu. Because of this, Inoshi is an avid supporter of it, and all that it has to offer, calling the pure chakra derived jutsu "pure." When he needs to buy time, or use some of ninjutsu's more side job related tasks, he'll call on his knowledge of non elemental ninjutsu. It is important to note that, when Inoshi is in the process of creating jutsu (his hobby), his favorite kind of jutsu are non elemental ninjutsu, the only thing which comes before genjutsu.


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Re: Yamanaka Inoshi [Bio]

Post by CleverYamanaka on Wed Apr 15, 2015 9:33 pm





The Water:
Name: Daibakuryuu no Jutsu - Great Exploding Current Technique
Rank: C
Type: Ninjutsu
Range: Close (0m - 5m)
Element: Suiton (Water)
Description: In order to use this technique, the user must first be on top of water (lake, sea, etc). Then, after preforming the needed hand seals a vortex of water will form, sucking anything on the surface above it down to the depths below. This can possibly drown the opponent.
Chakra Cost: 6 (1 per post)

Name: Haran Banshou - Stormy Upheaval
Rank: C
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m)
Element: Suiton (Water)
Description: This technique allows the user to summon a large volume of water; roughly the size of a waterfall, crushing it into the opponent. If needed, the user can cancel the technique in just an instant.
Chakra Cost: 8

Name: Mizuame Nabara - Starch Syrup Capture Field
Rank: C
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Element: Suiton (Water)
Description: Suiton • Mizuame Nabara is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, the user will expel a sticky liquid from his/her gullet. This liquid can cover approximately 20 square meters. If the target runs on top of the liquid, their feet will become glued to its sticky surface. If the ninja focuses chakra to their feet before touching the surface, they can hover above and move over it without hindrance. This allows the user or a comrade to charge and attack without fear of becoming bogged down as well.
Chakra Cost: 7

Name: Mizu Bunshin no Jutsu - Water Clone Technique
Rank: C
Type: Ninjutsu
Range: N/A
Element: Suiton (Water)
Description: Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target, but none utilizing chakra. The range of the clone is limited however, it can not travel further than 10 meters from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state.
Chakra Cost: 7

Name: Baku Suishouha - Bursting Water Collision Waves
Rank: B
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Element: Suiton (Water)
Description:  Suiton • Baku Suishouha is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, the user will expel water from his/her gullet. This will then expand into a large volume of water. User is left vulnerable when using this technique, and it requires an entire post to create a pool of water. 3 posts can mimic a lake.
Chakra Cost: 14 (3 per post)

Name: Mizu no Tatsumaki - Tornado of Water
Rank: B
Type: Ninjutsu
Range: Close (0m - 5m)
Element: Suiton (Water)
Description: Mizu no Tatsumaki is a Ninjutsu technique that utilizes water to create a spinning water vortex around the ninja. The water acts both as a barrier and attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Chakra Cost: 10 (3 per post)

Name: Suijinheki - Water Encampment Wall
Rank: B
Type: Ninjutsu
Range: Close (0m - 5m)
Element: Suiton (Water)
Description: Suiton • Suijinheki is a Ninjutsu technique utilizing the Water Element. The ninja will first do a string of hand seals and then proceed to blow out a jet of water from their mouth to act as a water barrier from incoming attack.
Chakra Cost: 12 (4 per post)

Name: Mizu Taka - Water Hawk
Rank: B
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m)
Element: Suiton
Description: After the formation of the needed hand seals, Inoshi will spit water from his mouth in order to have it take the form of a large bird; big enough for him to ride upon. Should there be enough moisture in the air, or another water source, this jutsu can also be created from this source. The bird is large enough to carry a maximum of two people, while maintaining high speeds in the air. Where the bird excells in speed, however, it makes up for with its weak defenses. Should the bird take a substantial amount of damage, it'll burst into its water form, and drop whatever it is carrying, which can be very dangerous for those riding.
Chakra Cost: 15

Name: Suiryuudan no Jutsu - Water Dragon Projectile Technique
Rank: B
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Element: Suiton (Water)
Description: Suiton • Suiryuudan no Jutsu is a Ninjutsu technique utilizing the Water Element. The ninja does a long string of hand seals which then causes a column of water in the form of a dragon to rise from the water and then strike their target.
Chakra Cost: 12 (3 per post)

Name: Daibakufu no Jutsu - Grand Waterfall Technique
Rank: A
Type: Ninjutsu
Range: Mid (5m - 10m), Far (10+)
Element: Suiton (Water)
Description: Suiton • Daibakufu no Jutsu is a Ninjutsu technique utilizing the Water Element. After doing the needed hand seals a column of water will circle the ninja and then a large force of water will erupt to hit the attacker. Due to the force of the water the target will be fully enveloped by the water and at its mercy as is pulls them away.
Chakra Cost: 23

Name: Daikoudan no Jutsu - Great Shark Missile Technique
Rank: A
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Element: Suiton (Water)
Description: After preforming the needed hand seals, the user creates a gigantic shark out of water, and thrusts both hands forward, sending it to attack the opponent. The shark is capable of homing into the target, although the speed of the shark is equal to that of a regular ninja sprinting.
Chakra Cost: 25

Name: Suiryuuben - Water Dragon Whip
Rank: A
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m)
Element: Suiton (Water)
Description: This jutsu creates an orb of water from which many sharp whips of water emerge that can be directed towards and impale a target or multiple targets. The whips can also change direction in mid-trajectory, bending to seek out the targets. Because of the hefty chakra control and constant attention required to utilize this technique, it is very difficult to perform.
Chakra Cost: 21 (5 per post)

Name: Suishouha - Water Collision Destruction
Rank: A
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Element: Suiton (Water)
Description: This technique allows the user to make a spiraling vortex of water from the moisture in the air. The vortex then proceeds to explode from the top in the form of a wave. The user can control the direction the wave goes.
Chakra Cost: 22


The Thunder:
Name: Lightning Release: Electromagnetic Murder
Rank: C-A
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m)
Element: Raiton (Lightning)
Description: This technique allows the user to create a wave of electricity from their hands. The user can vary its power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock.
Chakra Cost: C (5), B (10), A (20)

Name: Gian - False Darkness
Rank: A
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Element: Raiton (Lightning)
Description: The user emits lightning in the shape of a spear from his/her mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock, meaning it has a high killing potential. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.
Chakra Cost: 23

Name: Kage Bunshin no Jutsu - Shadow Clone Technique
Rank: A
Type: Ninjutsu
Range: N/A
Element: Raiton
Description:  Similar to the Clone Technique, this jutsu creates clones of the user. Unlike the Clone Technique, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but will usually disperse with a large electrical shock after one or two solid blows. This shock is equal to a B-rank Raiton ninjutsu. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Because the chakra of each clone is evenly distributed, the user and each clone will contain the same amount of chakra after deducting the initial chakra cost. All remaining chakra on the clone after it is dispersed is refunded to the user. Clones automatically disperse if their chakra supply hits zero, but are not influenced by the 10 chakra minimum for survival.
Chakra Cost: 18 (Per clone)


The Winds:
Name: Daitoppa - Great Breakthrough
Rank: C
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m)
Element: Fuuton (Wind)
Description: This is a relatively simple technique that creates a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight. A variation of the technique involves a smaller blast of wind which gets ignited with flame.
Chakra Cost: 9

Name: Oto o Toru - Sound Stealing
Rank: C
Type: Ninjutsu
Range: Close (0m - 5m)
Element: Fuuton (Wind)
Description: Inoshi will use his mastery of the wind element to supress any and all sounds his body makes while moving. Basically, Inoshi will thin out the air around him to the point that the sound will have no way of passing its vibrations. This means that Inoshi, while moving or remaining still, will not be able to create any kind of sound. Even things such as terrain based sounds will be surpressed; should he step on a stick, or walk on a hardwood floor with tap shoes, he would remain silent. Of course, this jutsu does not alter the other senses, and only kills any sounds that Inoshi would be able to make. This also means that, should he wish to talk, he would have to cancel the jutsu.
Chakra Cost: 6 (2 per post)

Name: Juha: Reppushou - Beast Wave: Gale Wind Palm
Rank: B
Type: Ninjutsu
Range: Close (0m - 5m)
Element: Fuuton (Wind)
Description: The user will create a powerful burst of charka in shape of a claw from his or her dominate hand which can strike out against his or her enemy. Should the claw lose cohesiveness, the wind chakra will explode in a concussive blast.
Chakra Cost: 10

Name: Juha: Shou - Beast Wave: Palm
Rank: B
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m)
Element: Fuuton (Wind)
Description:  Using Wind nature, the user will create a blade of wind which they can launch towards their opponent. One can also control the path of the blade for the duration of the post and because it is made of Wind chakra, the wind blade can easily cut through Kage Bunshin.
Chakra Cost: 12

Name: Kaiten Shuriken - Rotating Shuriken
Rank: B
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m)
Element: Fuuton (Wind)
Description: The user will send his or her bladed weapons through the air as spinning disks. He or she can then launch these disks at his or her target like shuriken. Because he or she manipulates each individually, he or she can attack his or her target from multiple directions. Up to 5 weapons, no larger than a foot in length may be manipulated by this technique at one time.
Chakra Cost: 14 (2 per post +1 for every 2 additional weapons)

Name: Kamikaze - Hair Wind
Rank: B
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m)
Element: Fuuton (Wind)
Description: The user will generate pillars of spinning wind- several small tornadoes. This wind can be used to help fan the flames of a Fire element attack or cause the tornadoes to set ablaze; becoming flaming hurricanes.
Chakra Cost: 12

Name: Atsugai - Pressure Damage
Rank: A
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Element: Fuuton (Wind)
Description: A tornado-like mass is compressed until it has a very high density and is then released. The wind pressure is raised to its highest limit, and once the technique hits the target, the resulting blast sweeps everyone off their feet. If the technique is used by someone who has mastered wind nature transformation, the blast can hit a vast range, inflicting massive damage on both the target and their surroundings.
Chakra Cost: 21

Name: Kaze Kame no Ugoki - Turtle's Movement
Rank: A
Type: Ninjutsu
Range: Far (5m - 10m+)
Element: Fuuton
Description: After the formation of the needed hand seals, Inoshi will pump wind chakra into the surrounding area, vastly increasing wind friction and the overall density of the air. Because of this, all movement over a twenty meter radius field is incredibly decreased, until even the fastest running becomes nothing more than that of a walking pace. Furthermore, because of the increased air density, anything airborn will move at a much slower speed, causing it to often fall out of the sky, forcing momentum to stop completely, and thus dropping whatever may be in flight, such as shuriken, birds, and will even slow down airborn jutsu, though they are propelled by chakra as well, meaning they will, in most cases, not fall, just have their speed reduced. This jutsu will make movement slower than needed to maintain an aerial position, as well as greatly decreasing the speed at which ground movement is conducted. This jutsu makes movement feel as strained as it would be while moving under water. What is more, because the air is so dense, and packed with Inoshi's chakra, one has to monitor their breath heavily, and be able to take in slow, shalow breaths; should someone be out of breath while entering this jutsu, they'll find it hard to obtain the needed amount of oxygen and often faint. This includes Inoshi, as well. The main flaw is simply that this jutsu affects Inoshi as well, slowing him down with the same speed reduction as the opponent.
Chakra Cost: 20 (5)

Name: Kaze no Yaiba - Sword of Wind
Rank: A
Type: Ninjutsu
Range: Close (0m - 5m)
Element: Fuuton (Wind)
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materializes it into an invisible sword that assaults the enemy in a gust of wind and making a slicing sound. It leaves very deep slashes on the enemy.
Chakra Cost: 20 (5 per post)

Name: Shinkuuha - Vacuum Wave
Rank: A
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m)
Element: Fuuton (Wind)
Description: The user takes a deep breath and spins while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located a significant distance from the user, causing grievous injuries amongst those hit, which may even prove fatal.
Chakra Cost: 22

Name: Shinkuu Taigyoku - Vacuum Great Sphere
Rank: A
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Element: Fuuton (Wind)
Description: A stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.
Chakra Cost: 22


  • Suiton Ninjutsu Combat Style: - Suiton is officially Inoshi's favorite element, and the element of choice when designing elemental jutsu - simply because it is so versatile and capable. Inoshi even loves suiton ninjutsu to the point of using its ninjutsu before the non elemental counter parts, with the prime example being Inoshi's loved jutsu "the water clone," perhaps his favorite ninjutsu of all time. In Inoshi's younger years, he was an avid user of the suiton element; at that time, only really having access to that elemental nature. Because it is so versatile, this is the kind of jutsu Inoshi uses most in physical combat with another ninja. What is more, because there can be such variation in the power of suiton techniques, he is able to use this kind of ninjutsu against his opponents no matter their level. As previously mentioned, the water clone is perhaps Inoshi's favorite ninjutsu, but it goes beyond that. When strategizing, Inoshi often uses water as a part of his plans, always counting on it to pull through and find a way to become useful.
  • Raiton Ninjutsu Combat Style: - As it may be, Raiton styled ninjutsu is perhaps Inoshi's weakest point among the numerous elements he possesses. Although he loves the element, and respects its power, his tendency to use this style in real combat is low. On top of that, when he does use Raiton style ninjutsu, they often are only used as distractions, or superficial attacks added to others for a mere power boost. Even so, he is a master with the element, and is capable of doing many things with it, it is just the element he uses the least. Possible thought would lead to it being simply based on the flashy nature of the jutsu clashing with his natural secretive personality. And even beyond personality, his over all combat style is very sleek, and generally not obvious or bright. Because of this, he uses these techniques as side techniques. It is uncommon to see Inoshi use raiton in combat, but it certainly has happened, and it can be very deadly.
  • Fuuton Ninjutsu Combat Style: - Fuuton is the newest element to Inoshi's list, discovering its nature within himself later than the other elements; though this does not mean he is any less a master with the element. In fact, it is arguable that he's had more experience with fuuton than with the raiton element. Inoshi loves the fuuton element due to its invisible qualities - which are also sharp. As an inventor of jutsu, Inoshi respects the properties of wind, and is astonished by wind's power. It is common, and almost definite that Inoshi uses a heavy dose of fuuton style ninjutsu when doing combat with those of the lower ranks. If suiton ninjutsu had not been so much a part of his original fighting style, and thus having gained such a familiarity with it, it is plausible that fuuton would be Inoshi's element of choice in combat. It goes perfectly with his silent, manipulative way of dealing in death, and is incredibly powerful. It is important to note that when Inoshi gets serious, he falls back onto the power of fuuton ninjutsu, as seen in his taking of Kirigakure's Daimyo.
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